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Old Feb 19, 2007, 02:44 PM // 14:44   #21
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Quote:
Originally Posted by aron searle
why not?, it dosnt take much brain to figure it out.
Well, I guess that puts me in my place. I must have an inferior brain because I don't understand why people want to waste that much of their life on playing a computer game. I mean, if you enjoy it, go ahead (honestly, I wouldn't think less of you as a person), but why complain about it taking too much time afterwards? And why make stupid, pointless comments like the one quoted thinking that it's a good argument, or it adds to the discussion? At least my posts have at least some thought put into them. It really doesn't take much brain to type more than two lines.

And let the flame wars commence. Bring it on, aron searle.
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Old Feb 19, 2007, 02:46 PM // 14:46   #22
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Quote:
Originally Posted by Cacheelma
Name me an RPG game in which your second/third/fourth/etc character can go ANYWHERE or do ANYTHING your first character can without any afford?

(Of course without cheating.)

Are there any? I don't think so.
QFT

Outposts should definetly not be account wides. Certain titles such as Wisdom, Treasure, etc should but most should not.
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Old Feb 19, 2007, 02:48 PM // 14:48   #23
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This isn't a matter of Anet or GW encouraging you to play only one character - that's the way PvE games are. Since PvE characters represent an investment of time, the creation of multiple characters is always a 'waste of time' from an efficiency standpoint. This is the same in any MMO - if you spent all of your time working on one character, you would be 'better off' than working on multiple ones. The exception, of course, is the character that you make specifically to perform a task (assuming that character is much better at that task than your existing character).
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Old Feb 19, 2007, 03:00 PM // 15:00   #24
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Quote:
Originally Posted by Meat Axe
Well, I guess that puts me in my place. I must have an inferior brain because I don't understand why people want to waste that much of their life on playing a computer game.
Oh im sorry are we changing the question now?

Quote:
I don't understand why there's such a big thing with people wanting to play through all games with all professions.
Ill quote it again for you to remind you

Ill explain this to you, when you can explain to me why people like certain foods.

If you cant get what im hinting at, you fail.


p.s you also forgot to tell me where its written what PVE must be.

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Old Feb 19, 2007, 03:18 PM // 15:18   #25
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Quote:
Originally Posted by aron searle
Oh im sorry are we changing the question now?
Those two quotes lead to exactly the same conclusion. Only one was phrased as a rhetorical question and one was phrased as more of an argument statement. I didn't change the question, just redecorated the argument to make it easier for some people to read what I wrote. Some people don't understand the point in rhetorical questions, after all.

Quote:
Ill explain this to you, when you can explain to me why people like certain foods.

If you cant get what im hinting at, you fail.
Fail? Do I get a cookie if I pass? Hmm... Different foods... Does it have something to do with different preferences?

However, I didn't know you could compare food to GW... not even as an analogy. Food is something you need. GW is not (or at least I'll keep telling myself I'm not addicted). The primary difference, though, is this:

Food = more time... GW = less time. The two concepts are a bit antithetical.

Quote:
p.s you also forgot to tell me where its written what PVE must be.

ps... Alright, you got me there! It's not written anywhere. What I should have said is something like "The primary point of PvE is to play the storyline." That's not written anywhere either, but if you have a look at the amount of people who create PvE chars and how many of them are actually playing the game, then you'll get what I mean.
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Old Feb 19, 2007, 04:11 PM // 16:11   #26
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Ut oh, careful, I smell a flame-fight about to blow.

So as to be on topic...

It's already been stated. This is how most roleplaying games are. Yes it's boring going through with multiple characters, and yes it's somewhat unfair that certain PvE titles give benefits, but otherwise it would not make sense game wise. Why would one character have an area unlocked that they've never been to, but that's only been explored by another character? Why would one character have the benefits of a Devourer of Wisdom (assuming a character of yours has gotten that high in the rank) if the newer toon has never identified an item?

Guild Wars can only become a grind-fest depending on your goals. If you want to just relax and play and go through the missions but through a different perspective via new character, nothing discourages that. If you wanna totally deck all your characters out with max titles, be ready to set aside a couple hundred hours of your time and prepare for some dreadful grinding.
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Old Feb 19, 2007, 04:12 PM // 16:12   #27
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Yet another "PvE should be account based" thread. This'd kill the game. Completely. People that want to play the game want to play the game, not skip to the end and farm. Deal.
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Old Feb 19, 2007, 04:36 PM // 16:36   #28
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Of my various toons, I've got diff chars that serve different purposes. Monk is there to run through new campaigns to get completion since in PvE folks *always* want monks for missions. Its plain faster for me to blitz through the missions in the first weeks. Prior to heros, this was the best way to get into a group and have a chance at passing a mission. Really only have three Protector titles here. Decent progress on drunkard title - but only because I started drinking to make monking for PuGs interesting!

I also have my ranger who excels at mapping. One GMC and two MC titles on him along with Protectors for all three campaigns. Obviously, this is also my char for skill capping, identifiying, and treasure chest opening. Typically he's the third char I complete a new chapter with.

Who's the second char? So far its been a local newly created char for that chapter. Lets me enjoy and experience the stuff that foreign chars miss and see the differences. My mesmer from Factions and derv from Nightfall.... will prolly not do much more unless I run into some fun build or situation for playing.

A few other characters that I've played up to various levels for fun. My necro was great fun for farming UW til the patch. My ele is my mainstay for events - she's a great dancer and is awesome in snowball fights.


Would I like all my chars to benefit from the Ranger's explorations? A little darth on my shoulder says yes. Heck, I'm sure that GMCs would be much easier if the exploration of your entire group of chars was combined. However the sense of accomplishment I know I'll feel once I have all three GMCs would be diminished some how. Will I eventually delete my lesser used chars? Nah, I get free slots with each new chapter so its not like I'm desperate for space (I always leave one spot open in addition to my PvP slot just in case a preview event comes up!).

We all have our favorite character. Why not feel that character is the little bit better gifted because of the time you've put in? Nepotism is bad!

OT: I want a benefit for getting GMC! Why do folks that farm chests get improved performance? Why do awesome famers get increased balth limits? Sure I can flash my uber title (), but giving my ranger a 1% better chance of ... being cool? well, that's much better!
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Old Feb 19, 2007, 04:42 PM // 16:42   #29
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Outposts and and xp/skill points account wide sounds ridiculous. Some titles (not lightbringer or sunspear) being made account wide would be alright.
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Old Feb 19, 2007, 04:52 PM // 16:52   #30
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Quote:
Originally Posted by arcanemacabre
I think certain titles should definately be made account-wide, but not count toward KoBD (so as not to 'cheapen' it). Specifically Treasure Hunter, Wisdom, Sunspear, and Lightbringer. These titles actually have an effect on the game, and can be seen as required by some.
I agree with
-Treasure Hunter --> people only open chest on one character usually
-Wisdom --> people transfer all their golds to one character most of the time anyway

Sunspear --> after you get rank 7 on one character, it shouldn't matter for the other, non-Nightfall natives but it doesn't matter since the quests don't require non-natives to have a rank

Lightbringer is iffy. The real problem at hand is the low amount of point you get per kill. If it were upped to 7 points a kill (like Sunspear points) it wouldn't be as bad.
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Old Feb 19, 2007, 05:05 PM // 17:05   #31
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I agree that some titles should be account-wide, but definitely not experience or outposts. They should just make the campaigns semi-runnable so that really boring parts (a.k.a Vabbi) can be bypassed for those of us on our third or higher run-through.
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Old Feb 19, 2007, 05:51 PM // 17:51   #32
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At least this isn't as bad as the thread a long while back where it was suggested that PvE characters should start the game at level 20 with max armor and weapons.
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Old Feb 19, 2007, 06:10 PM // 18:10   #33
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i have 10 chars.i like the versatility and the different gameplay from each one.i want to have the time to finish the game for each one alone.if everything got unlocked from the beggining i wouldnt have something to do when i was bored from pvp.so..everything is just fine by me :P
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Old Feb 19, 2007, 06:10 PM // 18:10   #34
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I've found that nothing helps you understand a wide variety of skill sets and builds available to each profession than to play the game through with each of those professions. You are learn basic techniques, then add greater and greater flexibility, skills, and experience as you work through the game.

I really enjoy Guild Wars but don't PvP, so completing campaigns with every profession is what I do. I've gotten thousands of hours of entertainment with my 13 characters. I've got all 3 Protector titles on 3 of them, and working on the rest. I hate to admit I'm happy Chapter 4 hasn't release yet as I'm able to get a lot done prior to the next release.

The great thing about this game is it offers a lot of different things to a lot different player types. Just because 1 player does not prefer to play through the game over and over, doesn't mean Anet is discouraging this activity, it just means that aspect of the game isn't for you.
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Old Feb 19, 2007, 06:25 PM // 18:25   #35
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I see that the majority does not share my opinion. Basically what made me decide to stick to one character was when I considered playing a mesmer in Domain of Anguish. I have a Canthan mesmer, and in order to play DoA with her, I'd have to cap the elite skill in the bar from Tyria, and complete Nightfall with her, and all just to play at one outpost with a mesmer. I dunno, but it seems that these demands are quite heavy when all I want to do is enjoy playing one aspect of the game with a mesmer. I'm sure others have had a similar experience as well.
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Old Feb 19, 2007, 06:54 PM // 18:54   #36
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Well its just not how the game works ok? =)

And about lucky/unlucky, thats cuz its an event title
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Old Feb 19, 2007, 06:57 PM // 18:57   #37
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I have 5 characters, each theoretically in charge of skill unlocks for 2 professions. The only ones I really like are my monk, my sin, and sometimes my necro. It would be cool to unlock every single skill with PvE, but I'm starting to think it would not be fun. I'm looking at 9 more playthroughs of campaigns, and more as more professions and chapters come out, and it's not a pretty sight.

I'm not whining so much as coming to the realization that GW is so huge that I won't have the time to do everything every way.

Last edited by creelie; Feb 19, 2007 at 07:00 PM // 19:00..
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Old Feb 19, 2007, 07:27 PM // 19:27   #38
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Only my warrior and ranger have finished both chapter 1 and chapter 2, so when I get around to playing Nightfall I guess Ill need to pick one of them. I just cant stomach the idea of making a Paragon or Dervish, then having to go back and play thru chapter 1 & 2 all over again just to unlock the elites and important towns. Seems like a major waste of my time.


Theres also nothing worse than when a friend invites you to join their party, and he says "hey bring your monk", and I might comment "oh damn, I havent opened that up with my monk yet" sorry.

Maybe make it so we can at least control one of your friends heroes or something just so you can still play with them. If my friend has a hero monk, then I dont see any harm in letting me control it if he invites me to do so. It wouldnt affect rank or titles or accessing armors ahead of time, but it would give me the option to play with my friends when they need me, and would provide more flexibility when organizing a group with friends.
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Old Feb 19, 2007, 08:03 PM // 20:03   #39
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PvE titles should all be character based.

The titles are there for those players that want, not need, to have something to do in the game once they've finished all missions and bonuses. PvE should be about your characters and their interaction with the environment, hence the classification PvE - Player vs Environment.

If you just want instant gratification with no investment and sense of accomplishment find another game to play.

Total laziness is not the answer!
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Old Feb 19, 2007, 08:31 PM // 20:31   #40
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I have a character of each class. My XP on them runs form a few thousand (Mesmer in pre) to several million. I have never had any problems playing though the game as I enjoy playing though as a different class (makes it seem a whole different game).

As for the titles, I think they are fine as they stand, but would not mind seeing treasure and wisdom switched to account based.
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